Saturday 16 December 2017
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2 months ago

Leveraging Large Scale Datasets to Make the Most of In-game Decisions by Dylan Rogerson

Abstract:- A colleague of mine once asked Why would you ever need over 100k observations for ? Itand#39;s surprising that many models we develop donand#39;t need much data to reach a good level of accuracy. In this talk weand#39;ll discuss how Activision leverages large datasets and feature space from the Call of Duty Series to build complex models. Weand#39;ll also talk about how to transfer these learnings to more digestible simple models and how accuracy in these models translates to usable in-game action. Finally weand#39;ll showcase some of our model development pipeline and thoughts on when you really do need millions or billions of data points to make substantial improvements to the game.

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